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    Castle Wars Update 1 - Project Goals, Character Controller, FPS Movement

    By Frank “Weekie” Podraza, Oct. 14, 2021

    Castle Wars Update 2 - First-Person Melee Combat, Split Screen, and a Minor Refactor

    By Frank “Weekie” Podraza, Aug. 16, 2022

    Castle Wars Update 2.1 - Adding a Settings System to My Game Using Databox

    By Frank “Weekie” Podraza, Nov. 4, 2022

    Castle Wars Update 2.2 - Making Enemies that fight back

    By Frank “Weekie” Podraza, Feb. 5, 2023

    Castle Wars Update 2.3 - First-Person Melee Combat, Split Screen, and a Minor Refactor

    By Frank “Weekie” Podraza, Apr. 16, 2023

    Castle Wars Update 3 - Steam Lobbies, Fishnet Networking, and a lot of Headaches

    By Frank “Weekie” Podraza, Sep. 2, 2023

    Castle Wars Update 4 - Restarting, Basic FPS Multiplayer Lobby setup using FishNet

    By Frank “Weekie” Podraza, Jan. 13, 2024

    Castle Wars Update 5 - Lobby, Autogenerating Settings Menus, and Steam Support

    By Frank “Weekie” Podraza, Feb. 10, 2024

    Castle Wars Update 6 - Spawning Players, Split Screen, Controller Support, and Name Tags

    By Frank “Weekie” Podraza, Feb. 17, 2024

    Demo Map 2: Cruisers

    By Frank “Weekie” Podraza, Mar. 23, 2024

    Demo Map 3: Gravity Labs

    By Frank “Weekie” Podraza, Mar. 30, 2024

    Demo Map 1: Planet

    By Frank “Weekie” Podraza, Mar. 16, 2024

    Castle Wars Update 10 - Sword Combat Part 1

    By Frank “Weekie” Podraza, Apr. 6, 2024

    Castle Wars Update 11 - Sword Combat Part 2

    By Frank “Weekie” Podraza, Apr. 17, 2024

    Castle Wars Update 7 - Network-ready Advanced FPS Movement. Dashing, Sliding, Swimming, and Flying

    By Frank “Weekie” Podraza, Feb. 24, 2024

    Castle Wars Update 8 - Planets, Portals, Climbing, Teleporters, and more…

    By Frank “Weekie” Podraza, Mar. 2, 2024

    Castle Wars Update 9 - Health and Interaction Systems

    By Frank “Weekie” Podraza, Mar. 9, 2024

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